The move came after President Donald Trump said he had decided to ban the popular shortvideo app, two people familiar with the matter said.
Last Updated: August 1, 2020, 7:45 PM IST
China’s ByteDance has agreed to divest the U.S. operations of TikTok completely in a bid to save a deal with the White House, after President Donald Trump said on Friday he had decided to ban the popular short-video app, two people familiar with the matter said on Saturday.
ByteDance was previously seeking to keep a minority stake in the U.S. business of TikTok, which the White House had rejected. Under the new proposed deal, ByteDance would exit completely and Microsoft Corp would take over TikTok in the United States, the sources said. Some ByteDance investors that are based in the United States may be given the opportunity to take minority stakes in the business, the sources added.
The White House did not respond to a request for comment on whether Trump would accept ByteDance’s concession. ByteDance in Beijing did not respond to a request for comment
Under ByteDance’s new proposal, Microsoft will be in charge of protecting all U.S. user data, the sources said. The plan allows for another U.S. company other than Microsoft to take over TikTok in the United States, the sources added.
Microsoft did not respond to a request for comment.
Disclaimer: This post has been auto-published from an agency feed without any modifications to the text and has not been reviewed by an editor
As Samsung gears up to host its upcoming Unpacked 2020 event next month a new leak, has revealed the full specifications of the upcoming Galaxy Note 20 Ultra along with the expected price range in all its glory. As per a report by German blog WinFuture, the upcoming Samsung Galaxy Note 20 Ultra will feature a 6.9-inch WQHD+ dynamic OLED display with 1,440×3,200 pixel-screen resolution and Corning Gorilla Glass 7 protection. Furthermore, the Galaxy Note 20 Ultra will reportedly come with a 19.3:9 aspect ratio and 120Hz refresh rate as well. Under the hood, the Galaxy Note 20 Ultra is set to be powered by a 2.7Ghz Exynos 990 octa-core processor coupled with 12GB of RAM and 256GB of onboard storage that is expandable via a microSD card support.
According to WinFuture, the Samsung Galaxy Note 20 Ultra will boast a triple rear camera setup that will include an 8k-powered 108-megapixel primary camera, a 12-megapixel secondary camera, and the third being a 12-megapixel telephoto camera. The blog further states that for selfies, there will be a 10-megapixel front camera placed inside an Infinity-O punch hole. Coming to the battery, the report says that the Galaxy Note 20 Ultra will be backed by a 4,5000mAh battery that can be charged up to 50 percent in just 30 minutes. WinFuture also believes that the device is tipped to support OneNote synchronisation for notes and Wiress Dex support.
Apart from that, the Galaxy Note 20 Ultra will also sport Android 10 based One UI 2.1 version and will support dual-SIM slots with additional eSIM functionality as well. Having said everything, while there is no specific detail on the price of the Samsung Galaxy Note 20 Ultra, the report claims that it could have a price tag of 1000 Euros (~ Rs 86,000).
PUBG Mobile update 0.19.0 update is just a day away and to build the excitement, the official patch notes have been released. The new update brings a brand new map called ‘Livik’ which was earlier available in beta as ‘Secret Map.’ This will be the first-ever exclusive map build only for the mobile version of the battle royale game.
Update 0.19.0 will be rolling out tomorrow (July 7) but expected the Season 14 Royale Pass ‘Spark the Flame’ to arrive around July 14. This means that today is the last day to finish Season 13 Royale Pass missions while your tiers and ranks will be updated once the new season arrives.
Classic Mode Gameplay:
New Livik Map
-The Livik map is now available.
This Nordic-style map measures 2km × 2km, with 52 players and 15 minute match times, making for a faster and more exciting experience! Livik is still in its BETA stage, and we will continue to adjust and improve it for the best visual and gaming experience.
-Map exclusive firearms
Map-exclusive SMG: P90
Map-exclusive marksman rifle: Mk 12
Map-exclusive vehicle: Monster Truck
-Livik super firearm training (coming soon)
When the event starts, Experimental Trial Weapon Crates containing a special weapon will appear on Livik. Special weapons look similar to normal weapons, but there are differences in the names, icons, etc. Finishes can be used normally on both types.
Experimental Trial Weapons have slightly better stats than normal weapons. You can view your firing and hit stats with your Experimental Trial Weapon after leaving combat.
Spark the Flame-themed Gameplay
The themed mode will be available on Erangel and Miramar maps in Classic Mode. Players have a chance to enter this mode after selecting these maps.
Burns up after interaction. Drops supplies and event items after burning.
Has multiple construction stages that change as the themed event progresses. It burns in the final stage.
There are tents around the statue. Enter them to search for supplies.
The Ancient Secret (coming soon)
This themed mode takes effect on Erangel and Miramar when activated. Players can choose whether to participate via settings on the Mode Selection screen.
Large, major building with a two-story structure. It initially sits on the ground, but it starts to float in the air after a fixed period of time and moves slowly with the playzone.
An interactive puzzle made up of ancient slates.
Players who make it to the sealed room on the second floor of the Ancient Secret can challenge the boss of the temple and win great rewards.
Small, randomly-appearing ruins with crates and puzzles.
Season Warm-up Event Gameplay
At the end of Season 13, a season warm-up event will be available for a limited time. After joining the event, players will battle in 4-player teams in Classic Mode (unranked) and can complete missions to earn a small amount of Season 14 ranking points, which will be converted into Season 14 season rating points after the update of Season 14.
Adjustment of Mode Availability Times
After the version update, Payload and RageGear Modes will only be available during the weekend, and Bluehole Mode will no longer be available.
New Arena Gameplay – Team Gun Game (Available on Friday, Saturday, and Sunday from July 31st)
4v4 match. The starting weapons are the same, but can be upgraded by defeating opponents. The winner is the first team to use the final weapon, the Pan, to defeat the opponents(or the team with the highest score when time runs out).
New Map – Library. The first-ever indoor map, with a symmetrical layout and three assault routes: left, right, and center. Take positions on platforms, in doorways, or behind bookshelves depending on your current weapon. This gives players with different styles a fighting chance.
-New Arena Attachment
New Loadout attachment: Barrel Extender. This is a muzzle attachment that can be used with the vast majority of Sniper Rifles, Rifles, and SMGs. It increases the firearm’s effective range and reduces the damage reduction of bullets due to distance.
-Arena Firearm Damage Reduction Adjustment
The firearm damage reduction modelis now layered based on operational distance. The order of effective operational distances for firearms is (from near to far): Shotguns/SMGs/Rifles/Sniper Rifles.
Resolved screen lockup issue at “Loading” when entering the battle on an unstable network.
Improved rendering smoothness on low and mid-performaning devices.
Improved battery usage time for some high-performance devices.
Further reduced the occurrence of lag when HDR is enabled on some devices.
-Pick Up Improvements
Players can go to the Pick-Up tab in Settings to choose whether they pick up Quickdraw Mags or Extended Mags first.
-Combat Operation Settings
Added on/off settings for Scope and Peek buttons to rotate the camera.
-Prolonged Hit Effects
Provided more color schemes for Hit Effects and Received Damage effects to give players more options for customization.
-Improvement of Parachuting Gauge Display
Improved the altitude and speed gauge displays during parachuting.
Added tips to remind the leader to mark the landing zone on the mini-map.
When picking up supplies, the item name is highlighted in the pick-up tips to emphasize the information.
Added a tutorial on sensitivities on the Sensitivity tab.
Added an information page about camera control rules on the Control Settings screen.
Added a switch for auto pick-up of scopes. When off, scopes will not be picked up automatically even standing near the scope supplies. When on, the original auto pick-up setting will be restored.
Some keys can be hidden or disabled in the custom control panel now.
Dynamic holding switch is available in FPP Mode. With the switch on, the firearm is held at a low height when not firing, thus increasing the field of view. With the switch off, the firearm will not be lowered and will appear the same as in Arena.
Improved the custom control panel display.
Adjusted the default pick-up amount for Frag Grenades and Smoke Grenades to 1.
Added an effect preview for energy boost items.
When the Backpack is full and the player cannot pick up an item, the item’s position in the pick-up list will not change.
When the flare gun fails to fire, we will now display a tip that clearly notifies the player that a failure has occurred.
-New Cheer Park and Quick Draw Features
Added a new trench in the Shooting Range area to prevent other players or vehicles from blocking targets.
Added new Cheer Park features: a launcher and hot air balloon in the Cheer Park, and a barrier zone next to the Shooting Range area so that Quick Draw players can choose freely which to use.
-New Firearm-Specific Quick Draws
Added firearm-specific Quick Draws. For an Assault Rifle Quick Draw, both players get the same (randomly chosen) assault rifle, which is the only weapon that can be used to deal damage during the Quick Draw.
Quick Draw result screen adjustment: players can choose to join another match from the result screen and add friends or send gifts.
-New Shooting Range Elite Challenge
Added Elite Challenge rounds after players get 100 points at the Shooting Range. This provides high-level players with a way to pursue extreme skills.
-New Bubble Emotes
Added a bubble emote feature at Cheer Park: players can use vivid emotes to communicate.
Reduced the volume of gunshots in the Cheer Park.
-New Team-up Lobby Features
The Team-up Platform is an all-new feature to help you find suitable teammates quickly. Voice recruitment has also been provided according to the voice requirement.
-Display richer messages:
Display directly the player’s KDA, Top 10 %, tactical style, etc., as well as recruitment information like the team’s strategy and objectives, etc.
-Find suitable teams:
Idle players can view the currently recruiting teams based on conditions such as the selected mode, language, etc. Supports quick joining, fine-grained filtering, manual refreshes, and more!
-Recruit suitable teammates:
Recruitment that supports fine-grained requirements. Players focus on their team information page when creating or joining teams. Supports viewing and inviting currently idle players in the lobby.
-Voice recruitment feature:
Voice recruitment teams are only visible to players who have selected voice recruitment. After sending out voice invitation, the recipient is invited to converse in real-time with the host. If both players are satisfied, they become teammates. Similarly, if a player selects voice recruitment, they must engage in real-time voice conversation with the leader before joining a team.
Royale Pass Season 14: Spark the Flame (available July 14)
All-new themes, better level rewards, and new multi-form outfits.
To celebrate the 2nd Anniversary of Royale Pass, the Roaring Dragon and Dragon Hunter-themed rewards from Season 5 will return.
A RP Prime subscription collaboration with Google is available. Includes both Prime and Prime Plus, which can be subscribed to simultaneously. Supports monthly, quarterly, and yearly subscription. Collect 300 or 900 RP Vouchers every month, along with redemption discounts and Airplane Ranking display perks (only available for Google at this time; available soon for other players).
Consolidated page for RP perks. Instantly view consecutive purchase perks and preview other exclusive RP perks.
Added an RP Crate Luck Event with amazing rewards.
There is a chance to display an RP-related message when returning to the lobby after a match.
Improved display of Airplane Ranking and other content in-battle.
Brothers in Arms Improvements
Improved the role switching feature; players only need to tap on different tabs to switch roles. Find a Veteran to rank up, or be a Veteran to earn rewards!
Added a training preparation phase that is used during the first meeting between Veterans and Rookies.
Added a penalty for leaving Spawn Island during Brothers in Arms to improve the battle experience.
Rookies and Veterans now have clear marks to make them more easily recognized during training and battle.
Improved the social experience for Rookies and Veterans. Rookies can now quick-add friends and send Space gifts.
Improved other details of the gaming experience. There is now support for the display of previous invite results and filtering for the same Drop Tactic.
New Ace Badge Features
The badge icon feature is available on the Profile and Mode selection screen, displaying the number of times that a player has reached the Ace tier. Tap the Ace Badge icon to view a record of each season in which an Ace Badge was obtained.
Clan system classified by clan tags, investing in more growth objectives and rewards.
1. Added Clan tag feature to Clan system, which is targeted at gathering players with different playstyles and goals.
2. Different Clans are given different tags, and each Clan has Energy corresponding to that tag.
3. Expanded Clan Mission Objectives, including new personal weekly objectives and Clan weekly/seasonal objectives.
4. More rewards in Clan Mission Objectives and Rankings.
5. Improved Clan recommendation/joining system. Added a new filtering system to help you find players who play at similar times.
New Achievement Rankings
New Achievement Points Rankings. Players can compete on the Achievements Leaderboard at a global level.
Panology Professor: Kill 3/10/20/50 enemies with a Pan on the Library map in Arena.
Legend of the Fjord: Win 3/10/20/50 times in Livik.
Clan Elite: Complete the weekly personal Energy objective in a Clan for 1/5/10/30 week(s).
Support downloading in game video resources. Video can be displayed only after download.
Added network speed display to download floating frame.
Upgraded firearm attachment finish features
With this feature, after getting an upgraded gun, the player can use graffiti to unlock the corresponding attachment finish.
After unlocking an attachment finish, the corresponding finish will be displayed when the attachment is equipped in battle.
Added a cropping function for basic patterns.
Added a free swapping function for basic patterns.
When basic pattern materials are insufficient, UC can be used to make up the difference.
Stickers can be used on all Guncraft Firearms.
Improved the enlarging/shrinking of patterns for Stickers.
Improved the feeling of aim assist when rotating Stickers.
Performance improvement: increased smoothness while editing.
Interface improvement: Improved information display in the Guncraft system interface.
Resolved the problem of Guncraft camera in confusion in Training Grounds and Cheer Park.
Resolved the color aberration problem.
Improved the visual effects of vouchers and added a notification to show the expiration in Inventory.
Players can jump to the latest Lucky Spin directly by using Lucky Spin vouchers.
To prevent players from missing the vouchers’ validity period, a voucher expiry reminder has been added to the Shop entrance and display screen, as well as a new direct screen for vouchers in the Shop.
Improved the visual appearance of Radio messages.
Radio can be used to share gift messages when sending Space gifts.
Radio messages are now available in the Cheer Park.
A Long March-3B carrier rocket carrying the Beidou-3 satellite, the last satellite of China’s Beidou Navigation Satellite System, takes off from Xichang Satellite Launch Center in Sichuan province, China. (Reuters)
China began building the Beidou 20 years ago, with the aim of being self-sufficient in navigation technology and having an alternative system to GPS.
Last Updated: June 23, 2020, 12:28 PM IST
China on Tuesday launched the latest satellite of its Beidou geo-location system (BDS), its alternative to the American GPS. The launch, from the base of Xichang in Sichuan province, took place at 9.43 a.m., on the “Long March 3B” transport rocket, Efe news reported.
The satellite, which successfully entered orbit 25 minutes later, will complete the network of 35 third-generation devices (BDS-3) of the Beidou system (Big Dipper in Chinese), which the Asian country launched in 2015 to be able to offer coverage global positioning. The launch of the last satellite was scheduled for June 16, but was suspended for “technical reasons”.
China began building the Beidou 20 years ago, with the aim of being self-sufficient in navigation technology and having an alternative system to GPS. It is made up of two separate satellite constellations. The Beidou-1 consists of three satellites that since 2000 have offered limited coverage and navigation and positioning services for China and some neighbouring countries.
The Beidou-2 began operating in December 2011 with ten satellites in orbit and has offered navigation and positioning services to the countries of the Asia-Pacific region. With the Beidou-3, the system would reach global coverage this year and would be ready to provide an alternative to the other three currently in existence: the American GPS, the European Galileo and the Russian GLONASS. With 35 satellites, Beidou would have more than 31 in the US system and also more than the European and Russian systems. Nearly 200 countries have already applied to China for BDS technologies, which it currently exports to more than 120 nations.
It has been simmering for a while now but the latest round of tensions between the Indian and Chinese military over the past few weeks, coupled with the narrative around India’s economic situation, has again given rise to widespread sentiments around boycotting Chinese products. It isn’t new, because we have been here before. Yet, the focus on Make in India now comes with renewed vigor. With India’s smartphone market being one of the most attractive in the world, it certainly takes the spotlight.
The smartphone manufacturers had responded positively to Prime Minister Narendra Modi’s ‘Make in India’ call in September 2014, to unveil local manufacturing plans. Pretty much every popular smartphone brand now makes phones in India. However, as India stands at a critical economic and political juncture, completely removing China’s influence in the heavily valued segment still seems like a tall task, even though numerous brands have claimed otherwise.
Almost all the major components for manufacturing a smartphone are sourced from China, and are only assembled in India
The Difference Between Making And Assembling
“India has graduated from a SKD (Semi Knocked-Down)-type manufacturing, to CKD (Completely Knocked-Down). However, all the major components (for manufacturing a smartphone) are sourced from China, and are only assembled in India. The three most important components of manufacturing a phone are chipset, memory and display, of which the first two require high-end technology, uninterrupted water and electricity supply, and very skilled manpower to run the automated machines in a closed and vacuumed environment,” says Upasana Joshi, lead analyst for mobile phones, India and South Asia at IDC.
It is this that acts as a critical roadblock for India’s local manufacturing ambitions. As Joshi adds, “Dependency for these key components remains, and shall remain on Taiwan, Korea or China for at least the next few years. Currently, only parts like batteries, chargers, packaging materials etc are locally sourced.”
Make in India, circa 2014
If India still remains so largely dependent on China for its smartphones, then what has our Make in India initiative’s achievements been, till date? Data from IDC states that over the past six years, local production of phones has evolved from 40 percent of SKD units, to about 95 percent assembling of CKD units. For reference, SKD refers to units that were fully assembled in an outside market, then taken apart and imported as parts, only to be put back together at a local plant. CKD, on the other hand, is a more local process where the components are sourced from outside, following which a host of local operations are undertaken to produce the final, working product.
To understand what this implies, think of how local assembling plants of foreign automobile giants such as BMW operate in India – while the engine and the chassis frame are imported as whole, everything is put together here, locally. This allows a brand to save significantly on heavy import duties, which comes into effect if a product is imported as a completely built unit (CBU). This is something that Apple’s iPhones have been largely exposed to.
It is this that has been the biggest impact of India’s local manufacturing push. Samsung, the second largest smartphone OEM in India by quarterly shipments, in 2018 unveiled the world’s largest mobile manufacturing factory in Noida, India. By the end of 2020, Samsung aims to assemble as many as 120 million units every year, eventually meeting targets to export units from India to Samsung’s other markets.
Xiaomi, which overtook Samsung to take the top spot in Indian smartphone shipments in January 2018, claims to now have seven manufacturing facilities in the country. In November 2019, Muralikrishnan B, chief operating officer of Xiaomi India, claimed that 99 percent of the phones that Xiaomi sells in the country are locally built, according to a report by Business Standard. He further stated that Xiaomi has also begun exporting devices to Bangladesh and Nepal, albeit in limited quantities.
Samsung, the second largest smartphone OEM in India by quarterly shipments, in 2018 unveiled the world’s largest mobile manufacturing factory in Noida
India, hence, is a smartphone assembly hub for its own devices today, which harks back to Joshi’s insight that for sourcing of essential components, India remains dependent on nations such as China. Given the nature of these components, this dependence is likely to continue for at least the immediate future. The government has taken cognisance of this matter, as well.
Earlier this month, India unveiled a Rs 50,000 crore package targeting the five largest global smartphone makers operating in the country, with performance-linked incentives (PLI) that involve cash benefits depending on meeting local sourcing, manufacturing and sales targets. This, as Ravi Shankar Prasad, union minister for electronics, IT and communications projected, “could help India produce smartphones and components worth 10 trillion rupees ($133 billion) by 2025,” as stated in a previous News18 report.
Focusing on this, IDC’s Joshi says that while the road ahead is long, the benefits are there to see. As she says, “Locally sourced parts for manufacturing devices would require huge investments by ecosystem players, but the benefits will be multifold as well – saving upfront import duty cost (which varies from 15-22 percent depending on the type of imports), exporting locally-manufactured devices to other parts of the world, earning through export subsidies and evolving as independent entities are some.”
However, Joshi also highlights the real problem at hand here. “We are still very far away from replacing China as a manufacturing hub, owing to multiple fundamental challenges faced – scarcity of essential resources like water and electricity, logistics, long term investments with dedicated arena for R&D, skilled manpower and hubs to promote production with sharing of resources are a few,” she adds.
With this in sight, can we actually ban China’s influence on products sold in India, in the entirety? Right now, the challenge seems tall, for it would require all-round and intensive investments to develop an advanced manufacturing industry, the likes of which do not exist in our country right now. For the immediate future, assembling in India is what seems to be the way forward.
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