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Apple Reports 25% Growth in Smartphone Market With 45.1mn iPhone Sales Globally

Image for Representation
(Image: Reuters)

Image for Representation
(Image: Reuters)

Compared to Apple’s growth, Samsung fell 30 percent, Huawei 5 percent, Xiaomi 10 percent, OPPO 16 percent, and others 23 percent in terms of smartphone shipments.

  • IANS
  • Last Updated: August 1, 2020, 11:24 AM IST

As the global smartphone market plummeted 14 per cent in the June quarter, Apple was the only vendor to grow as it shipped 45.1 million iPhones globally, a growth of 25 per cent compared to the previous year, according to a new report. Samsung fell 30 per cent, Huawei 5 per cent, Xiaomi 10 per cent, OPPO 16 per cent and others 23 per cent in terms of shipments in the second quarter, reported market research firm Canalys.

“Apple defied expectations in Q2. Its new iPhone SE was critical in the quarter, accounting for around 28 per cent of its global volume, while iPhone 11 remained a strong best-seller at nearly 40 per cent,” analyst Vincent Thielke on Friday. According to him, iPhone SE will remain crucial to prop up the volume this year, amid delays to Apple’s next flagship release. “In China, it had blockbuster results, growing 35 per cent to reach 7.7 million units. It is unusual for Apple’s Q2 shipments to increase sequentially,” said Thielke. The smartphone market worldwide fell to 285 million units, a second consecutive quarter of freefall, as lockdown orders caused by the Covid-19 pandemic persisted through April and May.

Huawei toppled Samsung with shipping 55.8 million units, compared to Samsung’s 53.7 million in Q2 2020. Apple was third with 45.1 million units. Xiaomi came fourth, shipping 28.8 million units, which was down 10 per cent, and OPPO reclaimed fifth place from Vivo, shipping 25.8 million units with a 16 per cent decline. “As well as the new iPhone SE, Apple is also demonstrating skills in new user acquisition. It adapted quickly to the pandemic, doubling down on the digital customer experience as stay-at-home measures drive more customers to online channels,” said the report.


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Tech

Facebook Smashes Q2 Estimates as it Reports 11% Revenue Growth Amid Covid-19 Crisis

Facing ad boycott over its inaction to remove hate speech, Facebook shares surged over 7 per cent after the social network reported net income of $5.18 billion as revenue jumped 11 per cent to $18.69 billion from $16.89 billion a year ago. “We’re glad to be able to provide small businesses the tools they need to grow and be successful online during these challenging times,” said Facebook founder and CEO Mark Zuckerberg.

“We’re proud that people can rely on our services to stay connected when they can’t always be together in person”. The monthly active users (MAUs) hit 2.7 billion while daily active users (DAUs) rose 12 per cent to 1.79 billion (as of June 30). Facebook said it counts 3.14 billion monthly users across its family of apps (Instagram, Messenger and WhatsApp), compared to 2.99 billion in the first quarter. “Our business has been impacted by the COVID-19 pandemic and, like all companies, we are facing a period of unprecedented uncertainty in our business outlook,” Facebook said in a statement.

“We expect our business performance will be impacted by issues beyond our control, including the duration and efficacy of shelter-in-place orders, the effectiveness of economic stimuli around the world, and the fluctuations of currencies relative to the U.S. dollar”. Looking forward, said the company, as shelter-in-place restrictions continue to ease, “we expect the number of Facebook DAUs and MAUs to be flat or slightly down in most regions in the third quarter of 2020 compared to the second quarter of 2020”.

Facebook expects total expenses in 2020 to be in the range of $52-55 billion, narrowed slightly from the prior range of $52-56 billion. “We do not profit from misinformation or hate,” Zuckerberg said on the conference call. Earlier on Wednesday, four big tech CEOs — Facebook’s Mark Zuckerberg, Amazon’s Jeff Bezos, Sundar Pichai of Google and Tim Cook of Apple — pushed back against accusations during a US Congress panel hearing capping a yearlong investigation into these companies’ market domination online.


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Tech

Global 5G Network Infrastructure Spending to Nearly Double in 2020 Despite Slower Growth: Gartner

The worldwide spending on 5G network infrastructure will almost double in 2020 to reach $8.1 billion, according to a forecast by Gartner on Tuesday. Investment by communications service providers (CSPs) in 5G network infrastructure accounted for 10.4 per cent of total wireless infrastructure revenue in 2019. This figure will reach 21.3 per cent in 2020, said the report. “Early 5G adopters are driving greater competition among communications service providers,” Kosei Takiishi, Senior Research Director at Gartner, said in a statement.

“In addition, governments and regulators are fostering mobile network development and betting that it will be a catalyst and multiplier for widespread economic growth across many industries,” Gartner predicts that communications service providers in Greater China, mature Asia/Pacific, North America and Japan will reach 5G coverage across 95 per cent of national populations by 2023.

“Despite investment growth rates in 5G being slightly lower in 2020 due to the Covid-19 crisis (excluding Greater China and Japan), communications service providers in all regions are quickly pivoting new and discretionary spend to build out the 5G network and 5G as a platform,” said Takiishi. Over the short-term, Greater China leads the world in 5G development, with 49.4 per cent of worldwide investment in 2020 attributed to the region, said the report

The cost-effective infrastructure manufactured in China coupled with state sponsorship and reduced regulatory barriers is paving the way for major communications service providers in China to quickly build 5G coverage. “However, other early-adopting and technologically adept nations are not far behind,” said Takiishi. 5G investment will rebound modestly in 2021 as communications service providers seek to capitalise on changed behaviours sparked by populations’ elevated reliance on communication networks, said Gartner, adding that 5G investment will exceed LTE/4G in 2022.

The communications service providers will gradually add stand-alone (SA) capabilities to their non-stand-alone (NSA) 5G networks. By 2023, 15 per cent of communications service providers worldwide will operate stand-alone 5G networks that do not rely on 4G network infrastructure, according to the prediction by Gartner.


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Tech

Twitter Ad Revenues Dips 23% Year-Over-Year Despite Strong Audience Growth in Q2 2020

Recovering from the biggest hack yet, Twitter on Thursday reported 19 per cent decrease in total revenue (year-on-year) in the COVID-hit second quarter as its user base went up 34 per cent to reach 186 million average monetizable daily active users (mDAU). The sales were $683 million in Q2, reflecting a moderate recovery in advertising demand relative to the last three weeks of March.

Total advertising revenue was $562 million, a decrease of 23 per cent (year over year). Total costs and expenses grew 5 per cent year over year to $807 million, as the company continued to balance targeted headcount growth with further reducing lower priority investments, resulting in an operating loss of $124 million.

Total ad engagements were up 3 per cent (year-on-year) and cost per engagement dropped 25 per cent. The good news came on the users’ front. “mDAU grew 34 per cent year over year to 186 million, driven by the global conversation around current events and ongoing product improvements,” Twitter said in a statement.

The company said that the growth continued to be broad-based, with double-digit growth rates in all top 10 markets. “We grew US mDAU by 24 per cent and international mDAU by 37 per cent”. In the letter to shareholders, Twitter said it suffered a very public and disappointing security issue last week.

“We understand our responsibilities and are committed to earning the trust of all of our stakeholders with our every action, including how we address this security issue. We will continue to be transparent in sharing our learnings and remediations,” said the company. “We saw a gradual, moderate recovery relative to March levels throughout most of Q2, with the exception of late May to mid-June, when many brands slowed or paused spend in reaction to US civil unrest”. During the last three weeks of June, advertising revenue declined 15 per cent year over year. Demand gradually improved once brands returned after the protests subsided, said the company.


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Tech

HP Launches New Partner Programme in India to Focus on Growth and Customer Purchasing Behaviours

HP logo. (Image Source: Reuters)

HP logo. (Image Source: Reuters)

The new programme will go into effect from November 1 for the commercial partners, while retail partners are slated to transition to the programme in the second half of 2021, HP said.

  • IANS
  • Last Updated: July 16, 2020, 10:46 AM IST

In a bid to help its partners drive growth in the customer-driven digital age, PC and printer major HP Inc on Wednesday unveiled a global channel partner programme optimised to drive dynamic partner growth and deliver consistent end-customer experiences. Called ‘HP Amplify’, it provides the insights, capabilities and collaboration tools needed to drive growth as digital transformation and customer purchasing behaviours continue to evolve.

The new programme will go into effect from November 1 for the commercial partners, while retail partners are slated to transition to the programme in the second half of 2021, the company said in a statement. “HP Amplify not only makes it easier for partners to do business with HP, it provides partners with a clear path to ready their business and succeed in today’s environment and beyond,” said Christoph Schell, HP Chief Commercial Officer.

Currently, HP has over 1,400 commercial partners under its India market which also includes business operations of Sri Lanka and Bangladesh. Through these partners, HP engages with customers from the government and enterprise segment and in some cases, they work with customers from SMB and SOHO segments as well. “HP and its partners have a tremendous opportunity to reinvent our route to market approach and the way we engage with our customers”, said Gurpreet Brar, Head, Channel Sales and Distribution, HP India market.


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Tech

PhonePe Reportedly Records Whopping 150% Growth in Loan EMI Repayments Since March

Digital payments platform PhonePe on Wednesday said that it has seen over 150 per cent growth in loan EMI repayments category on its platform since March this year. The loan EMI repayment category provides users with the convenience of making repayments at will or by setting up an auto-debit on a specified date.

PhonePe currently has over 60 lenders integrated into its platform, including providers of microfinance, housing loans, consumer durable loans and short term liquidity loans, among others. “The loan providers find our platform attractive given our user base of 200+ million across the country and seamless technology integration at the backend,” Ankit Gaur, Head of Online Business, In-app Categories & Switch BD, PhonePe, said in a statement.

“We are actively working to expand our lender base to over 100 by the end of this year to cater to a larger number of users across the country,” PhonePe said it has already tied up with some of the nation’s biggest private non-banking lenders such as Bajaj Finance, Home Credit, Muthoot, DMI Finance, HeroFinCorp, Tata Capital among others.

“We have enabled the easy discovery of lenders with instant access to large players like Home Credit, Bajaj Finance, etc. We have kept the process user-friendly with just four steps to facilitate friction-free payments,” Gaur said. “We also don’t charge anything extra to our users for making the loan repayment using our platform.”


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Tech

Indian Software Market to See 3.8% Growth in 2020 Due to Covid-19 Crisis: IDC

Image for representative purposes.

Image for representative purposes.

The Indian software market grew by 16 per cent year over year in 2019 compared to 2018. For 2019, the India software market achieved a revenue of $6.48 billion.

  • IANS
  • Last Updated: June 26, 2020, 4:48 PM IST

The disruption caused by Covid-19 would cause a significant decline in India’s enterprise software market this year, tapering down the growth to mere 3.8 per cent (year-on-year), a new IDC report said on Friday. The pandemic has forced enterprises to relook at their IT spend. Enterprises at this point are focusing on operational resiliency, return on investment (ROI), business continuity plans, and parking aside all noncritical projects for the next three to six months at least, according to the report.

However, there has been an increase in spending on remote work enablement and cloud adoption. There will be heightened demand for collaborative applications, application platforms, security software, system and service management software, and content workflow and management applications said IDC. As per IDC’s latest Worldwide Semiannual Software Tracker, 2H19 (July-December), the India software market grew by 16 per cent year over year (YoY) in 2H19 compared to 2H18. For 2019, the India software market achieved a revenue of $6.48 billion.

“India stands as the second-largest software market in Asia/Pacific (excluding Japan and China) and also managed to keep its growth pace stronger than some of the major economies in the region,” said Mohsin Baig, market analyst, enterprise software, IDC India. “The growth was shaped by demand for a cloud application, application modernization, increasing IT spend by the small and medium-sized business (SBM) segment, cloud-native software start-ups, and government initiative for data localization,” he added.

The majority of India enterprises have digital transformation (DX) initiatives in place or plan to implement in the next 12-24 months. Modernising legacy applications, using as-a-service model, and harnessing emerging technologies to enhance customer and employee experience are some of the key DX initiatives, which are acting as the driving factors for the software market in India.

The ongoing pandemic has pushed many enterprises to implement work-from-home (WFH) policies for the first time, and this has created a demand for collaborative applications as well as an increase in security threats. The IDC expects a rise in demand for technologies such as VPN, authentication, endpoint security, encryption and application security.

“The outbreak of Covid-19 have resulted in the partial/complete transformation of working models with the use of collaborative platforms. New software implementations, upgrades, or migrations will be delayed by a few quarters, unless extremely critical,” said Shweta Baidya, senior research manager, enterprise software and IT services, IDC India.


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Microsoft Teams Sees Significant Usage Growth in India During Covid-19 Crisis

Microsoft on Saturday revealed that people in India are using video in 22 per cent of meetings and there has been a considerable increase in Microsoft Teams usage on mobile devices in the country as organisations redefine productivity in the pandemic times. The video meet usages can grow even further in India as there is still less access to devices and stable internet in parts of the country, said Samik Roy, Country Head, Modern Workplace, Microsoft India.

“The number of people turning on video in Microsoft Teams meetings had doubled from before working from home became mainstream. In fact, total video calls in Teams grew by over 1,000 percent in March 2020,” Roy said in a statement on the occasion of World Productivity Day. In India, productivity at work has often been equated to one element-time and many organisations across the country are seeing the benefits of adopting Microsoft Teams.

Dr Ashutosh Raghuvanshi, MD and CEO, Fortis Healthcare said that they had this tool even before the current situation, but the usage was very low.

“What we are realizing is that we’re able to function more than the normal level because none of us are spending time in commuting or waiting for people to join meetings physically. We are also using Teams for our internal meetings, for teleconsultations with the patients, and for our learning and development needs,” informed Raghuvanshi.

In sectors like manufacturing, there was initial apprehension around remote work. “Work from home will not be a taboo anymore, even for manufacturing companies like Mahindra and Mahindra. Having more digital connect, virtual meetings, people not travelling will become a very comfortable thing,” said Dr Pawan Kumar Goenka, CEO and Managing Director, Mahindra and Mahindra Ltd.

Anant Maheshwari, President, Microsoft India, said the last month that this one solution has taught people to actually work together and create together. The nationwide lockdown has made CEOs and CXOs, who were earlier against video calling, comfortable with Microsoft Teams in not just conferencing with customers but also doing actual collaborations and integrating business processes within the solution, Maheshwari stressed.

In the month of March, the average time between a person’s first and last use of Microsoft Teams each day increased by over one hour. “This data does not necessarily mean people were working more hours per day, rather that they are breaking up the day in a way that works for their personal productivity or makes space for obligations outside of work,” said Roy.

“Employees need to be empowered by technology – from cloud-enabled solutions and mobile apps to integrative collaboration hubs such as Microsoft Teams – allowing them to communicate and collaborate in a secured environment and in the way that works best for them,” he emphasized.


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Indian Gaming Industry Attracted $350 Million VC Between 2014-2020; To See 41% Growth Annually

Representative Image.

Representative Image.

By 2024, the gaming industry in India is set to be valued at USD 3,750 million, the report further added.

  • PTI
  • Last Updated: May 28, 2020, 11:38 AM IST

India’s gaming industry has attracted about USD 350 million in investments from venture capital firms between 2014 and first few months of 2020, growing at a CAGR of 22 percent, a report by Maple Capital Advisors said on Tuesday. The report titled ‘Gaming – India Story’ said the Indian gaming industry currently valued at USD 930 million and is expected to grow at 41 percent annually. By 2024, the gaming industry in India is set to be valued at USD 3,750 million, it added. This increase will be fuelled by the growth of digital infrastructure and a substantial rise in quality and engaging gaming content, it said.

Some of the big investments include USD 100 million investment in Dream11 by Tencent and Steadview Capital (2016), USD 41 million investment in Mobile Premier League by Sequoia and Times Internet (2019), and USD 20 million in Paytm Games by One97 and AG Tech holdings (2020). The three key segments of online gaming are – Real Money Games (RMG), Mobile-centric/casual games and E-sports.

“We have seen growing investment traction in gaming with over USD 350 million of investments. With growing internet penetration, compelling economics, usage statistics and increasing ecosystem of entrepreneurs and developers focusing on this space we expect good growth in investments which are likely to at least double in this space in the next 1-2 years,” Maple Capital Advisors Managing Director Pankaj Karna said.

He added that marquee VCs have begun meaningful investments and it is likely that private equity will enter gaming in a more meaningful way going forward. “Gaming is at inflexion stage in India with a rapid rise in consumption expected and investments likely to accelerate…We also expect select consolidation by larger platforms to add categories and fill gaps,” he said. The report noted that there are over 400 gaming startups in India.

The fantasy sports landscape in India has witnessed a significant transformation and the number of fantasy sports operators have increased by seven times over 2016-2018, whereas the number of users has grown by over 25 times from June 2016 to February 2019. E-sports has shown strong user growth but lags on profitability. There is also increasing traction towards multiplayer games that has been observed post the onset of PUBG in India.




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Lenovo's Profit Slides 64% But Sees Growth As Work From Home Model Takes Centre Stage

Image for Representation.

Image for Representation.

Lenovo estimated that in two to three years the total addressable market for PCs industry-wide may have increased by 25% to 30%.

  • Reuters
  • Last Updated: May 20, 2020, 9:15 PM IST

Lenovo Group, the world’s biggest maker of personal computers, reported a deep slump in fourth-quarter profit due to disruptions caused by the coronavirus crisis, although the result was far better than expectations. Lenovo Chairman Yang Yuanqing told Reuters production was back on track and he expects to see year-on-year revenue growth this quarter for its PC and smart devices business and its data center business as more people work from home permanently.

He told a separate briefing the company estimates that in two to three years the total addressable market for PCs industry-wide may have increased by 25% to 30%. Net profit tumbled 64% in January-March to $43 million but was ahead of a Refinitiv consensus estimate of $7.5 million. Revenue slid 9.7% to $10.6 billion.

The stronger-than-expected results lifted Lenovo shares, which were up 5% in Wednesday afternoon trade. Lenovo had to shut down factories, including a big plant in Wuhan, the epicenter of China’s outbreak, due to measures to contain the virus. At some points, the company had in extreme cases, needed to share staff with other firms and send office employees to work on assembly lines when production workers were in quarantine.

“We have resumed 100% production in China,” Yang told Reuters, although he noted that some components were still in short supply. Worldwide shipments of personal computers tumbled 12.3% in the first quarter of 2020, the sharpest fall since 2013 due to the pandemic, research firm Gartner said last month. Lenovo took a 24.4% market share in PCs during the quarter, ahead of rivals HP Inc and Dell Inc which had 21.5% and 19.7% respectively, Gartner said.




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